Publications

(2020). Effect of User Roles on the Process of Collaborative 2D Level Design on Large, High-resolution Displays:. Proceedings of the 15th International Joint Conference on Computer Vision, Imaging and Computer Graphics Theory and Applications.

Cite DOI URL

(2018). Towards Intelligent Interfaces for Mixed-Focus Collaboration. Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization - UMAP ‘18.

Cite DOI URL

(2018). Towards Intelligent Interfaces for Mixed-Focus Collaboration. Adjunct Publication of the 26th Conference on User Modeling, Adaptation and Personalization - UMAP ‘18.

Cite DOI

(2016). Temporal Filtering of Depth Images Using Optical Flow. 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG 2016.

PDF Cite URL

(2016). On Spatial Perception Issues In Augmented Reality Based Immersive Analytics. Proceedings of the 2016 ACM Companion on Interactive Surfaces and Spaces.

Cite DOI URL

(2016). Flexible Calibration of Color and Depth Camera Arrays. 24th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision WSCG 2016.

PDF Cite URL

(2016). Distributed Unity Applications: Evaluation of Approaches. Proceedings of HCI International 2016 (Poster’s Extended Abstracts).

Cite DOI

(2015). Supporting Activity Recognition by Visual Analytics. 2015 IEEE Conference on Visual Analytics Science and Technology (VAST).

Cite DOI

(2015). Sequencing of Categorical Time Series. 2015 IEEE Conference on Visual Analytics Science and Technology (VAST).

Cite DOI

(2015). Mobile 3D Gaze Tracking Calibration. 2015 12th Conference on Computer and Robot Vision (CRV).

Cite Project DOI

(2015). The Influence of Gravity-adapted Target Resizing on Direct Augmented Reality Pointing under Simulated Hypergravity. GRAPP 2015 - Proceedings of the 10th International Conference on Computer Graphics Theory and Applications, Berlin, Germany, 11-14 March, 2015..

Cite DOI URL

(2015). Kalibrierung und Evaluierung eines mobilen Gazetracking Systems. Virtuelle und Erweiterte Realität - 12. Workshop der GI-Fachgruppe VR/AR.

Cite Project DOI URL

(2014). Calibration of Depth Camera Arrays. Proceedings of the 13th SIGRAD 2014 Conference of the Swedish Eurographics Chapter.

Cite

(2014). How Can Semantic Annotations Support the Identification of Network Similarities?. Proceedings of the 7th International Workshop on Semantic Web Applications and Tools for Life Sciences, Berlin, Germany, December 9-11, 2014..

PDF Cite

(2014). Gaze Location Prediction with Depth Features as Auxiliary Information. Human-Computer Interaction. Advanced Interaction Modalities and Techniques.

PDF Cite Project URL

(2014). Fast and Accurate 3D Reproduction of a Remote Collaboration Environment. Virtual, Augmented and Mixed Reality. Designing and Developing Virtual and Augmented Environments.

PDF Cite Project URL

(2013). Fast and Efficient Data Reduction Approach for Multi-Camera Light Field Display Telepresence Systems. Proceedings of the 3DTV-Conference: The True Vision-Capture, Transmission and Dispaly of 3D Video (3DTV-CON).

Cite DOI URL

(2013). Fast and Efficient Data Reduction Approach for Multi-Camera Light Field Display Telepresence Systems. Proceedings of the 3DTV-Conference: The True Vision-Capture, Transmission and Dispaly of 3D Video (3DTV-CON).

Cite Project DOI

(2013). A Distributed Camera Library Design for Telepresence. 2013 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS).

Cite DOI

(2013). A Distributed Camera Library Design for Telepresence. 2013 6th Workshop on Software Engineering and Architectures for Realtime Interactive Systems (SEARIS).

Cite Project DOI

(2013). Distance-Aware Bimanual Interaction for Large High-Resolution Displays. Computer Vision, Imaging and Computer Graphics. Theory and Application.

PDF Cite Project URL

(2012). Reducing Bandwidth Consumption in Parallel Networked Telepresence Environments. Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry.

Cite Project DOI URL

(2012). Evaluation of 3D Selection Tasks in Parabolic Flight Conditions: Pointing Task in Augmented Reality User Interfaces. Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry.

Cite DOI URL

(2011). Ball Detection with the Aim of Corner Event Detection in Soccer Video. 2011 Ninth IEEE International Symposium on Parallel and Distributed Processing with Applications Workshops (ISPAW).

Cite DOI

(2010). The Extended Window Metaphor for Large High-Resolution Displays. Proceedings of the Joint Virtual Reality Conference of EGVE - ICAT - Euro VR.

Cite Project DOI

(2010). NCCL: A Lightweight Networked Camera Control Library for Teleimmersion Applications. Proceedings of the Joint Virtual Reality Conference of EGVE - ICAT - Euro VR.

Cite Project

(2009). Real-Time Open Water Environments with Interacting Objects. Proceedings of the Eurographics Workshop on Natural Phenomena.

PDF Cite

(2007). Stride Scheduling for Time-Critical Collision Detection. Proceedings of the 2007 ACM Symposium on Virtual Reality Software and Technology.

PDF Cite URL

(2007). Automatic Feature Modeling Techniques for Volume Segmentation Applications. Proceedings of Eurographics/IEEE VGTC Symposium on Volume Graphics.

Cite DOI

(2006). Egocentric Medium-Field Distance Perception in Projection Environments. Proceedings of the 3rd Symposium on Applied Perception in Graphics and Visualization.

Cite DOI URL

(2006). A Foveal Inset for Large Display Environments. Proceedings of the 2006 ACM International Conference on Virtual Reality Continuum and Its Applications.

Cite DOI URL

(2005). Kinetic Sweep and Prune for Collision Detection. Proceedings of the Second Workshop on Virtual Reality Interactions and Physical Simulations.

Cite DOI

(2004). Blue-c API: A Multimedia and 3D Video Enhanced Toolkit for Collaborative VR and Telepresence. Proceedings of the 2004 ACM SIGGRAPH International Conference on Virtual Reality Continuum and Its Applications in Industry.

Cite DOI URL

(2003). Towards Higher-level Interaction Paradigms for Virtual Reality. NSF Collaborative Virtual Reality and Visualization Workshop.

Cite

(2003). The Blue-c Distributed Scene Graph. Proceedings of the IEEE Virtual Reality 2003.

PDF Cite URL

(2003). The Blue-c Distributed Scene Graph. Proceedings of the Workshop on Virtual Environments 2003.

Cite DOI URL

(2003). Multiresolution Surface and Volume Representations. Geometric Modeling for Scientific Visualization.

Cite

(2003). Multiresolution Surface and Volume Representations. Geometric Modeling for Scientific Visualization.

Cite

(2002). Spatialized Audio Rendering for Immersive Virtual Environments. Proceedings of the ACM Symposium on Virtual Reality Software and Technology.

Cite DOI URL

(2002). 3D Video Recorder. Proceedings of the 10th Pacific Conference on Computer Graphics and Applications.

PDF Cite URL

(2000). The Blue-C (Poster Session): Integrating Real Humans into a Networked Immersive Environment. Proceedings of the Third International Conference on Collaborative Virtual Environments.

Cite DOI URL

(1998). Progressive Tetrahedralizations. Proceedings of the Conference on Visualization ‘98.

Cite DOI URL

(1998). Progressive Tetrahedralizations. Proceedings of the Conference on Visualization ‘98.

Cite DOI

(1997). Multiresolution Compression and Reconstruction. Proceedings of the 8th Conference on Visualization ‘97.

Cite DOI URL

(1997). Multiresolution Compression and Reconstruction. Proceedings of the 8th Conference on Visualization ‘97.

Cite DOI

(1995). Fast Multiresolution Surface Meshing. Proceedings of the 6th Conference on Visualization ‘95.

Cite DOI URL