This paper presents a perceptually calibrated foveated chroma attenuation framework for gaze-contingent virtual reality displays that exploits the reduced color sensitivity of …
This paper presents a perceptually guided foveated path tracing framework for real-time rendering that exploits the non-uniform sensitivity of human vision. The method combines …
Path tracing offers high-fidelity rendering but remains impractical for real-time applications due to slow convergence and noise. We present a dynamic foveated path tracing …
We present a real-time, gaze-contingent foveated rendering framework for virtual reality (VR) that integrates variable rate shading (VRS), foveated mipmap, and foveated color …
Path tracing is one of the most widespread rendering techniques for high-end graphics fidelity. However, the slow convergence time and presence of intensive noises make it …
We present a framework that will provide a highly efficient and scalable multi-display ray-tracing based rendering system capable of utilizing multiple GPU devices to produce …
We developed a framework to accelerate real-time path tracing through foveated rendering, a robust technique that leverages human vision. Our dynamic foveated path-tracing …
Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the human visual system's limitations, in particular in terms of reduced acuity in …
Foveated rendering adapts the image synthesis process to the user's gaze. By exploiting the human visual system's limitations, in particular in terms of reduced acuity in …