Virtual Lenses as Embodied Tools for Immersive Analytics
Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D visualization and are operated using standard …

Interactive lenses are useful tools for supporting the analysis of data in different ways. Most existing lenses are designed for 2D visualization and are operated using standard …
Large display environments are highly suitable for immersive analytics. They provide enough space for effective co-located collaboration and allow users to immerse themselves in …
Interactive user interfaces in head-mounted Augmented Reality environments are not always projected onto a physical surface. However, operating such free-floating interfaces by …
Rendering for Head Mounted Displays (HMD) causes a doubled computational effort, since serving the human stereopsis requires the creation of one image for the left and one for the …
This special section presents extended versions of two of the best papers from the 23rd ACM Symposium on Virtual Reality Software and Technology (VRST 2017), which took place from …
The depth images from RGB-D cameras contain a substantial amount of artifacts such as holes and flickering. Moreover, for fast moving objects in successive frames, we perceive …
In recent years, depth cameras (such as Microsoft Kinect and ToF cameras) have gained much popularity in computer graphics, visual computing and virtual reality communities due to …
In recent years, depth cameras (such as Microsoft Kinect and ToF cameras) have gained much popularity in computer graphics, visual computing and virtual reality communities due to …
Influence of Gravity on Exocentric and Egocentric Target Cueing Using Augmented Reality
German Virtual Reality and Augmented Reality Research has a long history in both academia and industry. This paper tries to give a brief overview of the state of VR and AR in …
We present a novel depth image enhancement approach for RGB-D cameras such as the Kinect. Our approach employs optical flow of color images for refining the quality of …
Beyond other domains, the field of immersive analytics makes use of Augmented Reality techniques to successfully support users in analyzing data. When displaying ubiquitous data …
Telepresence systems use 3D techniques to create a more natural human-centered communication over long distances. This work concentrates on the analysis of latency in telepresence …
In this paper we present the approach of interaction scaling. It assists users during their current tasks by adjusting interactivity depending on the user's distance to large …
In this paper, we modeled eye movements on tiled Large High-Resolution Displays (LHRD) as a Markov decision process(MDP). We collected eye movements of users participated with free …